What is EasySok?
Easysok is a sokoban game for KDE3.
In sokoban you are a warehouse keeper which has to push gems on their goals.
The problem is, that the keeper can only push one gem and there are
walls which stand in his way.
Sokoban was originally invented in 1982 by Hiroyuki Imabayashi at the Japanese
company Thinking Rabbit, Inc.
Sokoban has a (relatively) small, but very active group of fans around the
world, which permanently create new levels and sokoban programs, so it's
unlikely that you'll run out of new material. If you don't use KDE3, just
look at the link section, to find programs which are supported on your favorite
platform (there are versions for Windows, Mac, PalmPilot, DOS and several
Java programs, so you should find a program which you can use).
Features:
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Playable with mouse or keyboard (or both).
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Automatically saves the last attempt for each map and all solutions.
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The best solutions for each level can be send to a highscore server
and compared with the solutions of other users. The solutions are
compared by the minimum number of pushes, the minimum number of linear
pushes, the minimum number of gem changes and the minimum number of
moves.
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A retro mode. In this mode you play the game backwards, starting from the
end position. This allows you to quickly determine, in which order you have
to push the gems on the goals.
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Saving and loading of games, level collections and solutions.
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A map editor, which lets you create your own maps and collections. It has
also very limited support for auto generation of maps.
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Export a map as an image.
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Export a game either as an MNG-animation.
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An easy way to find duplicate maps.
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Annotation of solutions.
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Bookmarks for fast switching between games. You can also import your old
KSokoban bookmarks.
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Unlimited undo/redo.
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You can let your moves be played.
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You can optimize your solutions for the number of moves or pushes made.
This can also be done automatically for you.
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A basic solver (it's not really clear, if this is a feature or a
misfeature).
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You can change the look of the game by themes (currently the number of themes
is really quite small).
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You can let the game honor dead fields (which are fields, where no gem should
ever be positioned, because it cannot be moved to a goal from there).
Depending on the theme, this dead fields are also marked. You have to try
it, to really appreciate it!
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You can also let the programm show you all valid gem pushes.
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It's highly configurable.
Last modified: Fre Jan 4 21:13:58 CET 2002, by
Ralf Schmelter