#include <configuration_dialog.h>
Inheritance diagram for ConfigurationDialog::
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Used to number the pages.
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Constructs the dialog.
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Stores the window geometry.
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Applies the animation speed settings.
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Applies the bookmarks settings.
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Applies the confirmation settings.
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Applies the core settings.
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Applies the mouse settings.
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Applies the scaling settings.
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Applies the solver settings.
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Called when the configuration has changed.
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Setup animation speed defaults.
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Setup the animation speed page.
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Setup bookmarks defaults.
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Setup the bookmarks page.
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Setup confirmation defaults.
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Setup the confirmation page.
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Setups the core defaults.
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Setups the core page.
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Sets up the mouse defaults.
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Sets up the mouse page.
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Setup scaling defaults.
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Setup the scaling page.
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Sets up the solver defaults.
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Sets up the solver page.
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Apply the options.
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Set defaults.
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Apply the options and quit.
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Auto save enabled.
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The auto save time.
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If set, we use bad pixmap scaling.
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If set, we display bookmark annotations.
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If set, we display the collection name.
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If set, we display the dates in bookmarks.
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If set, we display the collection name and level number.
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If set, we display dates and times in bookmarks.
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The bookmarks widget.
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The speed for fast animation.
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If set, we use good pixmap scaling.
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If set, we can goto any level.
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If set, we automatically hide the cursor after a time unused.
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The time in seconds after which to hide the cursor.
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The minimum size of a field.
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The mouse repeat delay.
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The mouse repeat rate.
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If set, we can jump to the next level after solved.
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If set, we display no bookmark annotations.
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If set, we display no collection and level name.
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If set, we don't display dates and times in bookmarks.
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The speed for normal animation.
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Should we ask when we overwrite animations in an export operation.
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Should we ask when we overwrite a bookmark in an export operation.
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Should we ask when we overwrite a collection in an export operation.
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Should we ask when we overwrite a game in an export operation.
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Should we ask when we overwrite images in an export operation.
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Should we ask when we overwrite solutions in an export operation.
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The time, after which to switch from good to bad scaling.
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Show the author.
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Show the difficulty of the level.
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Show the gems left.
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Shows the current user.
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The speed for slow animation.
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The size of the solver cache widget.
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The number of solver steps per call widget.
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If set, we switch from bad to good scaling after a some time.
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If set, we can wrap the virtual keeper.
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