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Game Member List
This is the complete list of members for Game, including all inherited members.
- addToMoveQueue(Move const &move)
[private]
- animation() const
- arrowsChanged(std::vector< Move > const &arrows)
[signal]
- calcArrows()
[private]
- canRedo() const
- canUndo() const
- configChanged()
- doAtomicMoves(Movements const &moves)
[private]
- doMove(Move const &move)
[private]
- doMoves(Movements const &moves)
[private]
- doUndoMove(Move const &move)
[private]
- emptyMoveQueue()
- forceUpdate()
- Game(Map *map, Movements const &moves)
- honorDeadlocks() const
- isDeadlockField(QPoint const &position) const
[private]
- isDeadlockField(int index) const
[private]
- isSolved() const
- jumpToEnd()
- jumpToStart()
- keeperDirection() const
- keeperDirectionChanged(AtomicMove::AtomicMoveType direction)
[signal]
- m_animation
[private]
- m_backup_map
[private]
- m_backup_moves
[private]
- m_handmade_moves
[private]
- m_height
[private]
- m_honor_deadlocks
[private]
- m_in_play
[private]
- m_is_solved
[private]
- m_keeper_direction
[private]
- m_map
[private]
- m_move_queue
[private]
- m_moves
[private]
- m_no_update
[private]
- m_number_of_moves
[private]
- m_number_of_pushes
[private]
- m_prevent_update
[private]
- m_retro_mode
[private]
- m_show_arrows
[private]
- m_size
[private]
- m_timer
[private]
- m_undo_moves
[private]
- m_virtual_keeper
[private]
- m_width
[private]
- m_wrap_virtual_keeper
[private]
- m_xy_offsets
[private]
- makeEndMap()
[private]
- mapChanged()
[signal]
- moves() const
- moveVirtualKeeper(AtomicMove const &move)
- numberOfEmptyGoals() const
- numberOfMoves() const
- numberOfPushes() const
- playMoves(bool from_start)
- preventUpdate(bool prevent_update)
- processMove()
[private]
- processMoveQueue()
[private, slot]
- redo()
[private]
- removeVirtualKeeper()
[private]
- retroMode() const
- s_fast_time
[private, static]
- s_normal_time
[private, static]
- s_slow_time
[private, static]
- setAnimation(int animation)
- setHonorDeadlock(bool honor_deadlocks)
- setMapAndMoves(Map *map, Movements const &moves)
- setMoves(Movements const &moves)
- setRetroMode(bool retro_mode)
- setShowArrows(bool show)
- showArrows() const
- simplifyMove(Move const &move, Map const *map) const
[private]
- simplifyUndoMove(Move const &move, Map const *map) const
[private]
- tryFarMove(AtomicMove const &move)
- tryMove(AtomicMove const &move)
- tryMove(Move const &move)
- tryMoveGem(QPoint const &from, QPoint const &to)
- tryMoveKeeper(QPoint const &from, QPoint const &to)
- tryPullMove(AtomicMove const &move)
- tryRedo()
- tryUndo()
- undo()
[private]
- virtualKeeperChanged(const QPoint &position)
[signal]
- wasSolved()
[signal]
- wasSolvedByHand()
[signal]
- wasUnsolved()
[signal]
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