#include <import_solutions_dialog.h>
Inheritance diagram for ImportSolutionsDialog::
Public Methods | |
ImportSolutionsDialog (QWidget *parent=0, char const *name=0) | |
virtual | ~ImportSolutionsDialog () |
bool | importSolutionForCurrentLevel () const |
bool | importSolutionsForCurrentCollection () const |
bool | importOnlyBetterSolutions () const |
bool | importOnlyBestSolution () const |
bool | importOnlyBestBetterSolution () const |
bool | optimizePushes () const |
bool | optimizeMoves () const |
QString | appendAnnotation () const |
Private Attributes | |
QRadioButton * | m_import_current_solution |
QRadioButton * | m_import_collection_solutions |
QRadioButton * | m_import_all_solutions |
QRadioButton * | m_import_better_solutions |
QRadioButton * | m_import_best_solution |
QRadioButton * | m_import_better_best_solutions |
QRadioButton * | m_ignore_solution_quality |
QRadioButton * | m_optimize_pushes |
QRadioButton * | m_optimize_moves |
QRadioButton * | m_optimize_none |
KLineEdit * | m_append_annotation |
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Creates the dialog.
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Stores the selections.
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Returns the text to append to each imported solutions annotation.
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Returns true, if we import only the best better solution.
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Returns true, if we import only the best solution.
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Returns true, if we only import better solutions.
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Returns true, if we should only import a solution for the current level.
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Returns true, if we should only import solutions for the current collection.
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Returns true, if we should optimized the moves of the solutions.
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Returns true, if we should optimized the pushes and moves of the solutions.
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The annotation to append to all solutions.
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If set, we don't care you good a solutions is.
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If set, we import all solutions.
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If set, we import only the best solution.
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If set, we import only the best solution, if it is better than the currently best solution.
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If set, we import only better solutions.
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If set, we import only the solutions of the current collection.
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If set, we import only the solution of the current level.
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If set, we should optimize pushes.
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If set, we dont optimize.
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If set, we should optimize pushes and moves.
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